Tasks: Saving the status of Global and Side owned tasks is more than enough! Good job! We could warn the players to delete their markers before saving. Markers: Ok but what about script placed markers that do not need to be deleted? In my mission a script marks every interrogated NPC, that is not supposed to be deleted anyway. Thanks and please keep updating this until it completely replaces the bugged and unreliable Bis_Savegame. For example the Ravage mod spawns ambient vehicles around players and right now with Grad vehicle save enabled it just keeps saving more and more spawned vehicles until the FPS are down to a crawl. (Both player and/or faction wide).Īlso, for vehicle/stash save, it would be great to have the option to save just the editor placed objects or every object including spawned ones during the match via scripts. So have a simplified way of adding additional variables to be saved. (For example my mission uses a "Reputation" variable that also needs to be saved/loaded persistently. Have a simple sqf or config file to include additional variables to save/load via persistence.Save mission markers (updated/added by scripts or placed by players during the match). One thing it is missing from being complete thou are the options to: Grad Persistence is one of the best, if not the best, persistence enabling script suite for Arma 3 hands down!
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